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POST PROCESSING
The final result from
V-Ray is close but not there yet.
As mentioned earlier, using Exponential Color Mapping
produces "washed out" colour due to the remapping
of colour values. This is most noticeable in the dull
colour of the sky.
And using Linear Color Mapping produces good colour
saturation, but contains areas that are "burnt"
or overexposed, especially on the main concrete frame
structure.
So we'll try to get the best of both worlds by finishing
off in Photoshop.
1. Render the final image using Linear Color Mapping.
2. Render another final image using Exponential Color
Mapping.
3. Open both images in Photoshop.
4. Copy and paste the Linear-mapped image into
a layer in the Exponential image.
5. Change the Blending Mode of the Linear layer
to Saturation.
This forces the Exponential Layer to use the saturation
values
of the Linear layer without altering the luminance values.
6. Drag the Exponential layer to the New layer
icon. This creates a Duplicate Exponential layer. We
will use this layer to Screen, or lighten, the dark
areas in the image.
7. Change the duplicate layer to Screen blending
mode. The entire image is lightened, including the areas
in direct sunlight, causing them to be overexposed.
8. Use a Mask to control this Screen layer.
Select all (ctrl + A) the image on the Screen
layer. Copy (ctrl + C) the contents to memory.
9. Add a Vector Mask to the Screen layer. Go
to the Channels tab.
10. Highlight the Mask channel and Paste (ctrl +
V) the content from memory. The mask layer is a
grayscale image that will cause all the pixels that
correspond to black disappear, while white pixels will
remain visible. What we want is actually the Inverse
of the current mask, so Invert the mask channel.
11. Go back to the Layers Tab. Reduce the Opacity
of the Screen layer to 50%.
The animated GIF on the left should illustrate the effect
of each layer.
CONCLUSION
The interesting challenge in this
tutorial was to create an image that had good dynamic
range, without having areas of the image that are too
dark or too bright.
In order to achieve this, we explored several different
options and features in V-Ray that allowed us to fine
tune the lighting solution.
Each option affected the image in different ways.
Color Mapping and GI bounce multipliers
affected the overall illumination of the image.
Whereas Objects
Settings and Light Multipliers allowed us
to adjust the illumination of specific objects/materials
or lights.
And although V-Ray produces some nice images, there
are often limitations to what it can achieve. Many of
these limitations can be overcome by using a good image
editing program, like Photoshop. This allowed us to
combine the desirable aspects of one image with the
desirable aspects of another.
I hope you have found this tutorial useful and informative.
We will continue to add other tutorials as time (and
motivation) permits.
And as new builds of VRay are released, we will try
to update the tutorials so that they remain relevant.
Please feel free to send feedback and suggestions to
vu@osmosis.com.au.
Have fun and...I love VRay, do you?
Vu Nguyen|osmosis
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